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<h1>E:/cas/cas.0.7.0/sfw/src/MinConsole/MinConsole.0.8.0/MinConsole/Gaf/Dh/ObjectPool.cs</h1>  </div>
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<a href="../../d0/d30/ObjectPool_8cs.html">Go to the documentation of this file.</a><div class="fragment"><pre class="fragment"><a name="l00001"></a>00001 ﻿using System;
<a name="l00002"></a>00002 <span class="keyword">using</span> System.Collections.Generic;
<a name="l00003"></a>00003 <span class="keyword">using</span> System.Text;
<a name="l00004"></a>00004 <span class="keyword">using</span> System.Collections.Specialized;
<a name="l00005"></a>00005 <span class="keyword">using</span> System.Reflection;
<a name="l00006"></a>00006 
<a name="l00007"></a>00007 
<a name="l00008"></a><a class="code" href="../../d2/d35/namespaceMinConsole_1_1Gaf_1_1Dh.html">00008</a> <span class="keyword">namespace </span>MinConsole.Gaf.Dh
<a name="l00009"></a>00009 {
<a name="l00010"></a>00010 
<a name="l00011"></a>00011 
<a name="l00015"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html">00015</a>     <span class="keyword">public</span> <span class="keyword">class </span><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html" title="This class models a storage structure for objects queriable by id or property name and property value...">ObjectPool</a>
<a name="l00016"></a>00016     {
<a name="l00017"></a>00017 
<a name="l00018"></a>00018 <span class="preprocessor">        #region FieldsAndProps</span>
<a name="l00019"></a>00019 <span class="preprocessor"></span>
<a name="l00020"></a>00020 
<a name="l00021"></a>00021 <span class="preprocessor">        #region TotalCount</span>
<a name="l00022"></a>00022 <span class="preprocessor"></span>
<a name="l00023"></a>00023 
<a name="l00024"></a>00024 
<a name="l00025"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#ae6b8781323289f71ef648c7074f00bdd">00025</a>         <span class="keyword">private</span> <span class="keywordtype">int</span> <a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#ae6b8781323289f71ef648c7074f00bdd" title="the total number of items in the Object pool">_TotalCount</a>;
<a name="l00026"></a>00026         <span class="keyword">public</span> <span class="keywordtype">int</span> TotalCount
<a name="l00027"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a9dd7dc8c4fec548749f9e6619d237885">00027</a>         {
<a name="l00028"></a>00028             <span class="keyword">get</span>
<a name="l00029"></a>00029             {
<a name="l00030"></a>00030                 <span class="keywordflow">return</span> _TotalCount;
<a name="l00031"></a>00031             }
<a name="l00032"></a>00032         }
<a name="l00033"></a>00033 
<a name="l00034"></a>00034 <span class="preprocessor">        #endregion  TotalCount</span>
<a name="l00035"></a>00035 <span class="preprocessor"></span>
<a name="l00036"></a>00036 
<a name="l00037"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#af180e926633cde08a05ccbc3af397ee4">00037</a>         <span class="keyword">public</span> <span class="keywordtype">int</span> ID { <span class="keyword">get</span>; <span class="keyword">set</span>; }
<a name="l00038"></a>00038 
<a name="l00042"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a2bcb92227345ba568f0039af5c53f6c4">00042</a>         <span class="keyword">private</span> Dictionary&lt;Type, Dictionary&lt;Int32, Object&gt;&gt; <a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a2bcb92227345ba568f0039af5c53f6c4" title="The actual storage data structure.">m_pool</a>;
<a name="l00043"></a>00043 
<a name="l00044"></a>00044 <span class="preprocessor">        #endregion Props</span>
<a name="l00045"></a>00045 <span class="preprocessor"></span>
<a name="l00046"></a>00046 <span class="preprocessor">        #region Constructors</span>
<a name="l00047"></a>00047 <span class="preprocessor"></span>
<a name="l00048"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a938dd1ba3278b867014b77e55c25b9a8">00048</a>         <span class="keyword">public</span> <a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html" title="This class models a storage structure for objects queriable by id or property name and property value...">ObjectPool</a>()
<a name="l00049"></a>00049         {
<a name="l00050"></a>00050             m_pool = <span class="keyword">new</span> Dictionary&lt;Type, Dictionary&lt;Int32, Object&gt;&gt;();
<a name="l00051"></a>00051         }
<a name="l00052"></a>00052 
<a name="l00053"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a31c067563e1e82f6f86506e94163ed51">00053</a>         <span class="keyword">public</span> System.Collections.Specialized.ListDictionary LidMetaName { <span class="keyword">get</span>; <span class="keyword">set</span>; }
<a name="l00054"></a>00054 
<a name="l00055"></a>00055 
<a name="l00056"></a>00056 
<a name="l00057"></a>00057 <span class="preprocessor">        #endregion Constructors</span>
<a name="l00058"></a>00058 <span class="preprocessor"></span>
<a name="l00059"></a>00059 <span class="preprocessor">        #region UtilityMethods</span>
<a name="l00060"></a>00060 <span class="preprocessor"></span>
<a name="l00067"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a89a47fa9b069d6dd0e5bdcff40c60555">00067</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> AddItem&lt;T&gt;(Int32 pID, T value)
<a name="l00068"></a>00068         {
<a name="l00069"></a>00069             Type myType = typeof(T);
<a name="l00070"></a>00070 
<a name="l00071"></a>00071             <span class="keywordflow">if</span> (!m_pool.ContainsKey(myType))
<a name="l00072"></a>00072             {
<a name="l00073"></a>00073                 m_pool.Add(myType, <span class="keyword">new</span> Dictionary&lt;int, object&gt;());
<a name="l00074"></a>00074                 m_pool[myType].Add(pID, value);
<a name="l00075"></a>00075 
<a name="l00076"></a>00076                 _TotalCount++;
<a name="l00077"></a>00077                 <span class="keywordflow">return</span>;
<a name="l00078"></a>00078             }
<a name="l00079"></a>00079 
<a name="l00080"></a>00080             <span class="keywordflow">if</span> (!m_pool[myType].ContainsKey(pID))
<a name="l00081"></a>00081             {
<a name="l00082"></a>00082                 m_pool[myType].Add(pID, value);
<a name="l00083"></a>00083                 _TotalCount++;
<a name="l00084"></a>00084                 <span class="keywordflow">return</span>;
<a name="l00085"></a>00085             }
<a name="l00086"></a>00086 
<a name="l00087"></a>00087             m_pool[myType][pID] = value;
<a name="l00088"></a>00088             _TotalCount++;
<a name="l00089"></a>00089             <span class="comment">//Utils.Debugger.WriteIf(&quot;Adding 1 to pool count , pool count is &quot; + this._TotalCount);</span>
<a name="l00090"></a>00090         }
<a name="l00091"></a>00091 
<a name="l00097"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a0d7b4c99171e9494e03b48a9f5466d74">00097</a>         <span class="keyword">public</span> <span class="keywordtype">void</span> AddItem&lt;T&gt;(T value)
<a name="l00098"></a>00098         {
<a name="l00099"></a>00099             Int32 pID = _TotalCount;
<a name="l00100"></a>00100             Type myType = typeof(T);
<a name="l00101"></a>00101 
<a name="l00102"></a>00102             <span class="keywordflow">if</span> (!m_pool.ContainsKey(myType))
<a name="l00103"></a>00103             {
<a name="l00104"></a>00104                 m_pool.Add(myType, <span class="keyword">new</span> Dictionary&lt;int, object&gt;());
<a name="l00105"></a>00105                 m_pool[myType].Add(pID, value);
<a name="l00106"></a>00106 
<a name="l00107"></a>00107                 _TotalCount++;
<a name="l00108"></a>00108                 <span class="keywordflow">return</span>;
<a name="l00109"></a>00109             }
<a name="l00110"></a>00110 
<a name="l00111"></a>00111             <span class="keywordflow">if</span> (!m_pool[myType].ContainsKey(pID))
<a name="l00112"></a>00112             {
<a name="l00113"></a>00113                 m_pool[myType].Add(pID, value);
<a name="l00114"></a>00114                 _TotalCount++;
<a name="l00115"></a>00115                 <span class="keywordflow">return</span>;
<a name="l00116"></a>00116             }
<a name="l00117"></a>00117 
<a name="l00118"></a>00118             m_pool[myType][pID] = value;
<a name="l00119"></a>00119             _TotalCount++;
<a name="l00120"></a>00120             <span class="comment">//Utils.Debugger.WriteIf(&quot;Adding 1 to pool count , pool count is &quot; + this._TotalCount);</span>
<a name="l00121"></a>00121         }
<a name="l00122"></a>00122 
<a name="l00129"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a7bd4691acb2da05eacbf00ade14385d1">00129</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> RemoveItem&lt;T&gt;(Int32 pID)
<a name="l00130"></a>00130         {
<a name="l00131"></a>00131             Type myType = typeof(T);
<a name="l00132"></a>00132 
<a name="l00133"></a>00133             <span class="keywordflow">if</span> (!m_pool.ContainsKey(myType))
<a name="l00134"></a>00134                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00135"></a>00135 
<a name="l00136"></a>00136             <span class="keywordflow">if</span> (!m_pool[myType].ContainsKey(pID))
<a name="l00137"></a>00137                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00138"></a>00138 
<a name="l00139"></a>00139             _TotalCount--;
<a name="l00140"></a>00140             <span class="keywordflow">return</span> m_pool[myType].Remove(pID);
<a name="l00141"></a>00141         }
<a name="l00142"></a>00142 
<a name="l00149"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a2dd18dfc5e47887aa318541a5a654fc9">00149</a>         <span class="keyword">public</span> <span class="keywordtype">bool</span> ContainsKey&lt;T&gt;(Int32 pID)
<a name="l00150"></a>00150         {
<a name="l00151"></a>00151             Type myType = typeof(T);
<a name="l00152"></a>00152 
<a name="l00153"></a>00153             <span class="keywordflow">if</span> (!m_pool.ContainsKey(myType))
<a name="l00154"></a>00154                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00155"></a>00155 
<a name="l00156"></a>00156             <span class="keywordflow">if</span> (!m_pool[myType].ContainsKey(pID))
<a name="l00157"></a>00157                 <span class="keywordflow">return</span> <span class="keyword">false</span>;
<a name="l00158"></a>00158 
<a name="l00159"></a>00159             <span class="keywordflow">return</span> m_pool[myType].ContainsKey(pID);
<a name="l00160"></a>00160         }
<a name="l00161"></a>00161 
<a name="l00167"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a43e2cae18d0a6e6e87d4ffd1e3adb574">00167</a>         <span class="keyword">public</span> IEnumerable&lt;T&gt; GetItems&lt;T&gt;()
<a name="l00168"></a>00168         {
<a name="l00169"></a>00169             Type myType = typeof(T);
<a name="l00170"></a>00170 
<a name="l00171"></a>00171             <span class="keywordflow">if</span> (!m_pool.ContainsKey(myType))
<a name="l00172"></a>00172                 <span class="keywordflow">return</span> <span class="keyword">new</span> T[0];
<a name="l00173"></a>00173 
<a name="l00174"></a>00174             <span class="keywordflow">return</span> m_pool[myType].Values as IEnumerable&lt;T&gt;;
<a name="l00175"></a>00175         }
<a name="l00176"></a>00176 
<a name="l00184"></a><a class="code" href="../../d1/d5d/classMinConsole_1_1Gaf_1_1Dh_1_1ObjectPool.html#a331b39f45f2132a8ff82ea2111ea44b8">00184</a>         <span class="keyword">public</span> T GetItem&lt;T&gt;(Int32 pID)
<a name="l00185"></a>00185         {
<a name="l00186"></a>00186             <span class="comment">// will throw KeyNotFoundException if either of the dictionaries </span>
<a name="l00187"></a>00187             <span class="comment">// does not hold the required key</span>
<a name="l00188"></a>00188             <span class="keywordflow">return</span> (T)m_pool[typeof(T)][pID];
<a name="l00189"></a>00189         }
<a name="l00190"></a>00190 
<a name="l00191"></a>00191 <span class="preprocessor">        #endregion UtilityMethods</span>
<a name="l00192"></a>00192 <span class="preprocessor"></span>
<a name="l00193"></a>00193 <span class="preprocessor">        #region MethodsInDev</span>
<a name="l00194"></a>00194 <span class="preprocessor"></span>
<a name="l00203"></a>00203         <span class="comment">//public T GetItemByPropertyValue&lt;T&gt;(String strPropMetaName, String strPropValue)</span>
<a name="l00204"></a>00204         <span class="comment">//{</span>
<a name="l00205"></a>00205         <span class="comment">//  //old configure the logger</span>
<a name="l00206"></a>00206         <span class="comment">//  logger.Debug(&quot;METHOD START --- GetItemByPropertyValue&quot;);</span>
<a name="l00207"></a>00207 
<a name="l00208"></a>00208 
<a name="l00209"></a>00209         <span class="comment">//  Type myType = typeof(T);</span>
<a name="l00210"></a>00210 
<a name="l00211"></a>00211 
<a name="l00212"></a>00212         <span class="comment">//  for (int i = 0; i &lt; this.TotalCount; i++)</span>
<a name="l00213"></a>00213         <span class="comment">//  {</span>
<a name="l00214"></a>00214         <span class="comment">//    if (!m_pool.ContainsKey(myType))</span>
<a name="l00215"></a>00215         <span class="comment">//    {</span>
<a name="l00216"></a>00216         <span class="comment">//      return default(T);</span>
<a name="l00217"></a>00217         <span class="comment">//    }</span>
<a name="l00218"></a>00218         <span class="comment">//    else</span>
<a name="l00219"></a>00219         <span class="comment">//    {</span>
<a name="l00220"></a>00220 
<a name="l00221"></a>00221         <span class="comment">//        if (!m_pool[myType].ContainsKey(i))</span>
<a name="l00222"></a>00222         <span class="comment">//            continue ; </span>
<a name="l00223"></a>00223 
<a name="l00224"></a>00224 
<a name="l00225"></a>00225         <span class="comment">//        //get an item object having the same type</span>
<a name="l00226"></a>00226         <span class="comment">//        T item = (T)m_pool[typeof(T)][i];</span>
<a name="l00227"></a>00227         <span class="comment">//        if (this.SearchPropByValue(item, strPropMetaName, strPropValue))</span>
<a name="l00228"></a>00228         <span class="comment">//          return item;</span>
<a name="l00229"></a>00229         <span class="comment">//        else</span>
<a name="l00230"></a>00230         <span class="comment">//          continue;</span>
<a name="l00231"></a>00231 
<a name="l00232"></a>00232         <span class="comment">//    } //eof else </span>
<a name="l00233"></a>00233         <span class="comment">//  }//eof for </span>
<a name="l00234"></a>00234         <span class="comment">//  return default(T);</span>
<a name="l00235"></a>00235         <span class="comment">//} //eof method</span>
<a name="l00236"></a>00236 
<a name="l00237"></a>00237 
<a name="l00238"></a>00238         <span class="comment">//public bool SearchFieldByValue(object obj, string strFieldName, object objFieldValue)</span>
<a name="l00239"></a>00239         <span class="comment">//{</span>
<a name="l00240"></a>00240         <span class="comment">//  //old configure the logger</span>
<a name="l00241"></a>00241         <span class="comment">//  logger.Debug(&quot;METHOD START --- SearchFieldByValue&quot;);</span>
<a name="l00242"></a>00242 
<a name="l00243"></a>00243 
<a name="l00244"></a>00244 
<a name="l00245"></a>00245         <span class="comment">//  FieldInfo[] fields = obj.GetType().GetFields(BindingFlags.NonPublic| BindingFlags.Instance| BindingFlags.FlattenHierarchy);</span>
<a name="l00246"></a>00246 
<a name="l00247"></a>00247         <span class="comment">//  foreach (FieldInfo field in fields)</span>
<a name="l00248"></a>00248         <span class="comment">//  {</span>
<a name="l00249"></a>00249         <span class="comment">//    object objFieldValueReflected = field.GetValue(obj);</span>
<a name="l00250"></a>00250         <span class="comment">//    logger.Debug(field.Name + &quot; = &quot; + field.GetValue(obj));</span>
<a name="l00251"></a>00251         <span class="comment">//    if (objFieldValueReflected != null &amp;&amp; objFieldValue.ToString().Equals(objFieldValueReflected.ToString()))</span>
<a name="l00252"></a>00252         <span class="comment">//      return true;</span>
<a name="l00253"></a>00253         <span class="comment">//    else</span>
<a name="l00254"></a>00254         <span class="comment">//      continue;</span>
<a name="l00255"></a>00255         <span class="comment">//  }</span>
<a name="l00256"></a>00256         <span class="comment">//  return false;</span>
<a name="l00257"></a>00257 
<a name="l00258"></a>00258         <span class="comment">//} //eof method </span>
<a name="l00259"></a>00259 
<a name="l00260"></a>00260 
<a name="l00261"></a>00261         <span class="comment">//public bool SearchPropByValue(object obj, string strFieldName, object objPropValue)</span>
<a name="l00262"></a>00262         <span class="comment">//{</span>
<a name="l00263"></a>00263         <span class="comment">//  if (obj == null)</span>
<a name="l00264"></a>00264         <span class="comment">//    return false; </span>
<a name="l00265"></a>00265 
<a name="l00266"></a>00266 
<a name="l00267"></a>00267         <span class="comment">//  PropertyInfo[] props = obj.GetType().GetProperties(BindingFlags.Public);</span>
<a name="l00268"></a>00268 
<a name="l00269"></a>00269 
<a name="l00270"></a>00270         <span class="comment">//  foreach (PropertyInfo prop in props)</span>
<a name="l00271"></a>00271         <span class="comment">//  {</span>
<a name="l00272"></a>00272         <span class="comment">//    if (prop != null)</span>
<a name="l00273"></a>00273         <span class="comment">//    {</span>
<a name="l00274"></a>00274         <span class="comment">//      object objpropaValueReflected = prop.GetValue(obj, null);</span>
<a name="l00275"></a>00275 
<a name="l00276"></a>00276         <span class="comment">//      System.Diagnostics.Debug.WriteLine(prop.Name + &quot; = &quot; + prop.GetValue(obj, null));</span>
<a name="l00277"></a>00277         <span class="comment">//      if (objpropaValueReflected != null &amp;&amp; objPropValue.ToString().Equals(objpropaValueReflected.ToString()))</span>
<a name="l00278"></a>00278         <span class="comment">//        return true;</span>
<a name="l00279"></a>00279         <span class="comment">//      else</span>
<a name="l00280"></a>00280         <span class="comment">//        continue;</span>
<a name="l00281"></a>00281         <span class="comment">//    }</span>
<a name="l00282"></a>00282         <span class="comment">//    else</span>
<a name="l00283"></a>00283         <span class="comment">//      continue; </span>
<a name="l00284"></a>00284         <span class="comment">//  }</span>
<a name="l00285"></a>00285         <span class="comment">//  return false;</span>
<a name="l00286"></a>00286 
<a name="l00287"></a>00287         <span class="comment">//} //eof method </span>
<a name="l00288"></a>00288 
<a name="l00289"></a>00289 <span class="preprocessor">        #endregion MethodsInDev</span>
<a name="l00290"></a>00290 <span class="preprocessor"></span>
<a name="l00291"></a>00291     } <span class="comment">//eof class       </span>
<a name="l00292"></a>00292 
<a name="l00293"></a>00293 } <span class="comment">//eof namespace</span>
<a name="l00294"></a>00294 
<a name="l00295"></a>00295 
<a name="l00296"></a>00296 
<a name="l00297"></a>00297 <span class="comment">//namespace TestPool</span>
<a name="l00298"></a>00298 <span class="comment">//{</span>
<a name="l00299"></a>00299 <span class="comment">//  class Program</span>
<a name="l00300"></a>00300 <span class="comment">//  {</span>
<a name="l00301"></a>00301 <span class="comment">//    private static readonly ILog logger =</span>
<a name="l00302"></a>00302 <span class="comment">//LogManager.GetLogger ( typeof ( Program ) ); //create the logging object </span>
<a name="l00303"></a>00303 
<a name="l00304"></a>00304 <span class="comment">//    public static DH.ObjectPool pool = new DH.ObjectPool ();</span>
<a name="l00305"></a>00305 
<a name="l00306"></a>00306 <span class="comment">//    static void Main ( string[] args )</span>
<a name="l00307"></a>00307 <span class="comment">//    {</span>
<a name="l00308"></a>00308 <span class="comment">//      DOMConfigurator.Configure (); //tis configures the logger </span>
<a name="l00309"></a>00309 
<a name="l00310"></a>00310 <span class="comment">//      #region CreateTheBusinessObjects</span>
<a name="l00311"></a>00311 <span class="comment">//      Animal dog = new Animal () { Name = &quot;Fido&quot;, ID = 1 };</span>
<a name="l00312"></a>00312 <span class="comment">//      Vegetable carrot = new Vegetable { Color = &quot;Orange&quot;, Identifier = 2, IsTasty = true };</span>
<a name="l00313"></a>00313 <span class="comment">//      Mineral carbon = new Mineral () { UniqueID = 3, IsPoisonousToAnimal = false, Name = &quot;some&quot; };</span>
<a name="l00314"></a>00314 <span class="comment">//      HolderForStrings hfs = new HolderForStrings () { ID = 4, Value = &quot;user_name&quot;, MetaName = &quot;meta_nam&quot; };</span>
<a name="l00315"></a>00315 <span class="comment">//      HolderForStrings hfs1 = new HolderForStrings () { ID = 5, Value = &quot;user_name&quot;, MetaName = &quot;hfs1&quot; };</span>
<a name="l00316"></a>00316 <span class="comment">//      Mineral carbon1 = new Mineral () { UniqueID = 3, IsPoisonousToAnimal = false, Name = &quot;some1&quot; };</span>
<a name="l00317"></a>00317 <span class="comment">//      #endregion CreateTheBusinessObjects</span>
<a name="l00318"></a>00318 
<a name="l00319"></a>00319 <span class="comment">//      #region AddTheBOToThePool</span>
<a name="l00320"></a>00320 <span class="comment">//      pool..AddItem ( dog );</span>
<a name="l00321"></a>00321 <span class="comment">//      pool..AddItem ( carrot );</span>
<a name="l00322"></a>00322 <span class="comment">//      pool..AddItem ( hfs );</span>
<a name="l00323"></a>00323 <span class="comment">//      pool..AddItem ( hfs1 );</span>
<a name="l00324"></a>00324 <span class="comment">//      #endregion AddTheBOToThePool</span>
<a name="l00325"></a>00325 
<a name="l00326"></a>00326 <span class="comment">//      #region UncommentForMoreTesting</span>
<a name="l00327"></a>00327 <span class="comment">//      //pool..AddItem&lt;Animal&gt;(dog.ID, dog);</span>
<a name="l00328"></a>00328 <span class="comment">//      //pool..AddItem&lt;Vegetable&gt;(carrot.Identifier, carrot);</span>
<a name="l00329"></a>00329 <span class="comment">//      //pool..AddItem&lt;Mineral&gt; ( carbon );</span>
<a name="l00330"></a>00330 <span class="comment">//      //pool..AddItem&lt;HolderForStrings&gt; ( 1, hfs );</span>
<a name="l00331"></a>00331 
<a name="l00332"></a>00332 <span class="comment">//      //logger.Info(&quot;Dog is in the pool -- this statement is &quot; + pool.ContainsKey&lt;Animal&gt;(dog.ID));</span>
<a name="l00333"></a>00333 <span class="comment">//      //logger.Info(&quot;hfs is in the pool -- this statement is &quot; + pool.ContainsKey&lt;HolderForStrings&gt;(hfs.ID));</span>
<a name="l00334"></a>00334 <span class="comment">//      //logger.Info(&quot;The hfs value is from the poos is &quot; + pool.GetItem&lt;HolderForStrings&gt;(4).Value);</span>
<a name="l00335"></a>00335 
<a name="l00336"></a>00336 <span class="comment">//      //logger.Info(&quot;poo.GetItems is &quot; + pool.GetItems&lt;HolderForStrings&gt;());</span>
<a name="l00337"></a>00337 
<a name="l00338"></a>00338 <span class="comment">//      #endregion UncommentForMoreTesting</span>
<a name="l00339"></a>00339 
<a name="l00340"></a>00340 
<a name="l00341"></a>00341 <span class="comment">//      #region while</span>
<a name="l00342"></a>00342 <span class="comment">//      //for (int i = 0; i &lt; pool.Count -1 ; i++)</span>
<a name="l00343"></a>00343 <span class="comment">//      int i = 1;</span>
<a name="l00344"></a>00344 <span class="comment">//      do</span>
<a name="l00345"></a>00345 <span class="comment">//      {</span>
<a name="l00346"></a>00346 <span class="comment">//        try</span>
<a name="l00347"></a>00347 <span class="comment">//        {</span>
<a name="l00348"></a>00348 <span class="comment">//          logger.Info ( &quot;counting&quot; );</span>
<a name="l00349"></a>00349 <span class="comment">//          logger.Info ( &quot; i is &quot; + i.ToString () );</span>
<a name="l00350"></a>00350 <span class="comment">//          if (pool.ContainsKey&lt;Animal&gt; ( i ))</span>
<a name="l00351"></a>00351 <span class="comment">//          {</span>
<a name="l00352"></a>00352 <span class="comment">//            logger.Info ( &quot; I see animal which is &quot; + pool.GetItem&lt;Animal&gt; ( i ).Name );</span>
<a name="l00353"></a>00353 <span class="comment">//          }</span>
<a name="l00354"></a>00354 
<a name="l00355"></a>00355 <span class="comment">//          if (pool.ContainsKey&lt;Vegetable&gt; ( i ))</span>
<a name="l00356"></a>00356 <span class="comment">//          {</span>
<a name="l00357"></a>00357 <span class="comment">//            logger.Info ( &quot; I see Vegetable which is &quot; + pool.GetItem&lt;Vegetable&gt; ( i ).Color );</span>
<a name="l00358"></a>00358 <span class="comment">//          }</span>
<a name="l00359"></a>00359 
<a name="l00360"></a>00360 
<a name="l00361"></a>00361 <span class="comment">//          if (pool.ContainsKey&lt;Mineral&gt; ( i ))</span>
<a name="l00362"></a>00362 <span class="comment">//          {</span>
<a name="l00363"></a>00363 <span class="comment">//            logger.Info ( &quot; I see Mineral which is &quot; + pool.GetItem&lt;Mineral&gt; ( i ).IsPoisonousToAnimal );</span>
<a name="l00364"></a>00364 <span class="comment">//          }</span>
<a name="l00365"></a>00365 
<a name="l00366"></a>00366 
<a name="l00367"></a>00367 <span class="comment">//          if (pool.ContainsKey&lt;HolderForStrings&gt; ( i ))</span>
<a name="l00368"></a>00368 <span class="comment">//          {</span>
<a name="l00369"></a>00369 <span class="comment">//            logger.Info ( &quot; I see string which is &quot; + pool.GetItem&lt;HolderForStrings&gt; ( i ).Value );</span>
<a name="l00370"></a>00370 <span class="comment">//          }</span>
<a name="l00371"></a>00371 
<a name="l00372"></a>00372 <span class="comment">//          //logger.Info(&quot;pool.GetItem&lt;HolderForStrings&gt;(4).Value); is &quot; + pool.GetItem&lt;Object&gt;(i).ToString());</span>
<a name="l00373"></a>00373 
<a name="l00374"></a>00374 <span class="comment">//          i = i + 1;</span>
<a name="l00375"></a>00375 <span class="comment">//        }</span>
<a name="l00376"></a>00376 <span class="comment">//        catch (KeyNotFoundException e)</span>
<a name="l00377"></a>00377 <span class="comment">//        {</span>
<a name="l00378"></a>00378 <span class="comment">//          continue;</span>
<a name="l00379"></a>00379 <span class="comment">//        }</span>
<a name="l00380"></a>00380 
<a name="l00381"></a>00381 <span class="comment">//      } //eof for </span>
<a name="l00382"></a>00382 <span class="comment">//      while (i &lt; pool.TotalCount);</span>
<a name="l00383"></a>00383 <span class="comment">//      #endregion while</span>
<a name="l00384"></a>00384 
<a name="l00385"></a>00385 <span class="comment">//      #region AddHolders</span>
<a name="l00386"></a>00386 <span class="comment">//      ////this is the success identifier</span>
<a name="l00387"></a>00387 <span class="comment">//      //HoldInt16 holdVerifier = new HoldInt16()</span>
<a name="l00388"></a>00388 <span class="comment">//      //{</span>
<a name="l00389"></a>00389 <span class="comment">//      //  ID=0 ,</span>
<a name="l00390"></a>00390 <span class="comment">//      //  MetaName = &quot;ret&quot;,</span>
<a name="l00391"></a>00391 <span class="comment">//      //  Value = 0</span>
<a name="l00392"></a>00392 <span class="comment">//      //};</span>
<a name="l00393"></a>00393 <span class="comment">//      //pool..AddItem&lt;HoldInt16&gt;(holdVerifier.ID, holdVerifier);</span>
<a name="l00394"></a>00394 
<a name="l00395"></a>00395 <span class="comment">//      //ListDictionary lidMetaName = pool.LidMetaName;</span>
<a name="l00396"></a>00396 <span class="comment">//      ////this is the message</span>
<a name="l00397"></a>00397 <span class="comment">//      //HoldString holdMsg = new HoldString( ref lidMetaName)</span>
<a name="l00398"></a>00398 <span class="comment">//      //{</span>
<a name="l00399"></a>00399 <span class="comment">//      //  ID=1,</span>
<a name="l00400"></a>00400 <span class="comment">//      //  MetaName = &quot;msg&quot;,</span>
<a name="l00401"></a>00401 <span class="comment">//      //  Value = msg,</span>
<a name="l00402"></a>00402 <span class="comment">//      //  Title = &quot;title&quot; </span>
<a name="l00403"></a>00403 <span class="comment">//      //};</span>
<a name="l00404"></a>00404 <span class="comment">//      //pool..AddItem&lt;HoldString&gt;(holdMsg.ID, holdMsg);</span>
<a name="l00405"></a>00405 
<a name="l00406"></a>00406 
<a name="l00407"></a>00407 <span class="comment">//      //HoldString holdmmsg = new HoldString(ref lidMetaName)</span>
<a name="l00408"></a>00408 <span class="comment">//      //{</span>
<a name="l00409"></a>00409 <span class="comment">//      //  ID=2,</span>
<a name="l00410"></a>00410 <span class="comment">//      //  MetaName = &quot;mmsg&quot;,</span>
<a name="l00411"></a>00411 <span class="comment">//      //  Value = &quot;mmsg&quot; , </span>
<a name="l00412"></a>00412 <span class="comment">//      //  Title = &quot;title&quot; </span>
<a name="l00413"></a>00413 <span class="comment">//      //};</span>
<a name="l00414"></a>00414 <span class="comment">//      #endregion AddHolders</span>
<a name="l00415"></a>00415 
<a name="l00416"></a>00416 <span class="comment">//      //Utils.Debugger.DebugListDictionary(ref msg, &quot;domainName&quot;, ref lidMetaName);</span>
<a name="l00417"></a>00417 <span class="comment">//      //get the value be metaName</span>
<a name="l00418"></a>00418 
<a name="l00419"></a>00419 <span class="comment">//      logger.Info ( &quot;I queried the pool by property with meta Value and value user_name &quot; );</span>
<a name="l00420"></a>00420 
<a name="l00421"></a>00421 <span class="comment">//      HolderForStrings HolderForStrings = pool.GetItemByPropertyValue&lt;HolderForStrings&gt; ( &quot;MetaName&quot;, &quot;hfs1&quot; );</span>
<a name="l00422"></a>00422 <span class="comment">//      //logger.Info ( &quot;object dump&quot; + Utils.Log.ObjDumper.DumpObject ( HolderForStrings ) );</span>
<a name="l00423"></a>00423 <span class="comment">//      logger.Info ( &quot;I found the following value for property with the name \&quot;Name\&quot; &quot; );</span>
<a name="l00424"></a>00424 <span class="comment">//      logger.Info ( HolderForStrings.MetaName );</span>
<a name="l00425"></a>00425 
<a name="l00426"></a>00426 <span class="comment">//      Console.ReadLine ();</span>
<a name="l00427"></a>00427 <span class="comment">//    } //eof Main</span>
<a name="l00428"></a>00428 
<a name="l00429"></a>00429 <span class="comment">//  } //eof class </span>
<a name="l00430"></a>00430 
<a name="l00431"></a>00431 <span class="comment">//  #region ExampleBusinessObjects</span>
<a name="l00432"></a>00432 <span class="comment">//  public class Animal</span>
<a name="l00433"></a>00433 <span class="comment">//  {</span>
<a name="l00434"></a>00434 <span class="comment">//    public Int32 ID { get; set; }</span>
<a name="l00435"></a>00435 <span class="comment">//    public String Name { get; set; }</span>
<a name="l00436"></a>00436 <span class="comment">//  }</span>
<a name="l00437"></a>00437 
<a name="l00438"></a>00438 <span class="comment">//  public class HolderForStrings</span>
<a name="l00439"></a>00439 <span class="comment">//  {</span>
<a name="l00440"></a>00440 <span class="comment">//    public Int32 ID { get; set; }</span>
<a name="l00441"></a>00441 <span class="comment">//    public String Value { get; set; }</span>
<a name="l00442"></a>00442 <span class="comment">//    public String MetaName { get; set; }</span>
<a name="l00443"></a>00443 <span class="comment">//    Type ObjType = typeof ( string );</span>
<a name="l00444"></a>00444 <span class="comment">//    public Int32 Size { get; set; }</span>
<a name="l00445"></a>00445 <span class="comment">//    public bool IsOptional { get; set; }</span>
<a name="l00446"></a>00446 <span class="comment">//    public bool IsPrimaryKey { get; set; }</span>
<a name="l00447"></a>00447 
<a name="l00448"></a>00448 <span class="comment">//  } //eof class</span>
<a name="l00449"></a>00449 
<a name="l00450"></a>00450 
<a name="l00451"></a>00451 <span class="comment">//  public class Vegetable</span>
<a name="l00452"></a>00452 <span class="comment">//  {</span>
<a name="l00453"></a>00453 <span class="comment">//    public Int32 Identifier { get; set; }</span>
<a name="l00454"></a>00454 <span class="comment">//    public String Color { get; set; }</span>
<a name="l00455"></a>00455 <span class="comment">//    public Boolean IsTasty { get; set; }</span>
<a name="l00456"></a>00456 <span class="comment">//  }</span>
<a name="l00457"></a>00457 
<a name="l00458"></a>00458 <span class="comment">//  public class Mineral</span>
<a name="l00459"></a>00459 <span class="comment">//  {</span>
<a name="l00460"></a>00460 <span class="comment">//    public Int32 UniqueID { get; set; }</span>
<a name="l00461"></a>00461 <span class="comment">//    public Boolean IsPoisonousToAnimal { get; set; }</span>
<a name="l00462"></a>00462 <span class="comment">//    public String Name { get; set; }</span>
<a name="l00463"></a>00463 <span class="comment">//  }</span>
<a name="l00464"></a>00464 
<a name="l00465"></a>00465 <span class="comment">//  #endregion ExampleOfBusinessObjects</span>
<a name="l00466"></a>00466 <span class="comment">//} //eof class </span>
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